
Ainethach
- held items
Location Key to Karthwasten Hall - Steel Dagger -
- Quests
- QuestlineQuest
Location - Sanuarach Mine -
locations
| Hold | Town | Location |
|---|---|---|
| the Reach Hold | Karthwasten | Karhwasten Hall |
Dialogue
(player): I'm looking for a young girl who lives around here.
Oh, my. You'll want to talk to Enmon about that.
(player): Those sellswords won't be a problem now.
That won't be the last we hear from the Silver-Bloods, but at least we can get back to work.
Thank you. You've done a good thing for me and my workers. Here. This is for you.
(player): Who are the Silver-Bloods?
A family of thieves. Running their corrupt empire from Markarth.
The Silver-Blood family own half the Reach, and they won't stop until they own all of it.
(player): I think you should sell the mine.
No. This is my land. You expect me to just hand it over to those Silver-Blood thugs?
Follow-up choices
(player): They won't stop until you do. (Persuade)
You're right. They always get what they want, somehow. Fine. Tell Atar I'll sell.
(player): They won't stop until you do. (Persuade)
Someone has to stand up to them. I won't sell.
Follow-up choices
That's more gold than they're offering. Fine. I'll sell.
This isn't about the money.
Follow-up choices
(player): You do or you get hurt. (Intimidate)
Easy. I'll sell. Just don't hurt anyone.
(player): You do or you get hurt. (Brawl)
I don't have to take that from you!
(player): Forget it, then.
Let's do that.
(player): You do or you get hurt. (Intimidate)
Easy. I'll sell. Just don't hurt anyone.
(player): You do or you get hurt. (Brawl)
I don't have to take that from you!
(player): Forget it, then.
Let's do that.
That's more gold than they're offering. Fine. I'll sell.
This isn't about the money.
Follow-up choices
(player): They won't stop until you do. (Persuade)
You're right. They always get what they want, somehow. Fine. Tell Atar I'll sell.
(player): They won't stop until you do. (Persuade)
Someone has to stand up to them. I won't sell.
Follow-up choices
(player): You do or you get hurt. (Intimidate)
Easy. I'll sell. Just don't hurt anyone.
(player): You do or you get hurt. (Brawl)
I don't have to take that from you!
(player): Forget it, then.
Let's do that.
(player): You do or you get hurt. (Intimidate)
Easy. I'll sell. Just don't hurt anyone.
(player): You do or you get hurt. (Brawl)
I don't have to take that from you!
(player): Forget it, then.
Let's do that.
(player): You do or you get hurt. (Intimidate)
Easy. I'll sell. Just don't hurt anyone.
(player): You do or you get hurt. (Brawl)
I don't have to take that from you!
(player): Forget it, then.
Let's do that.
(player): Trouble with the mine?
Robbery is what it is. The Silver-Bloods are trying to muscle in on my land.
Forsworn attack the mines, and suddenly all these sellswords show up to "help." They won't let anyone work until I sell it off.
Follow-up choices
(player): What if I convince them to leave?
You can try, but I'd keep your sword-arm ready if things get ugly.
(player): That's too bad.
You're telling me.
(player): Are you in charge here?
My family has owned Karthwasten for generations. Rare for anyone in the Reach that isn't a Nord.
Not that it does me any good. Nords think I'm working for the Forsworn. Forsworn think I'm working for the Nords.
(player): Forget it, then.
Let's do that.
(player): You do or you get hurt. (Intimidate)
Easy. I'll sell. Just don't hurt anyone.
(player): You do or you get hurt. (Brawl)
I don't have to take that from you!
(player): They won't stop until you do. (Persuade)
You're right. They always get what they want, somehow. Fine. Tell Atar I'll sell.
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Technical data
- ID
- Ainethach