Skyrim NPCs

Ainethach

NPC
1 quest
held items
Location
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Quests
Questline
Quest
Location
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locations

Dialogue

(player): I'm looking for a young girl who lives around here.

Oh, my. You'll want to talk to Enmon about that.

(player): Those sellswords won't be a problem now.

That won't be the last we hear from the Silver-Bloods, but at least we can get back to work.

Thank you. You've done a good thing for me and my workers. Here. This is for you.

(player): Who are the Silver-Bloods?

A family of thieves. Running their corrupt empire from Markarth.

The Silver-Blood family own half the Reach, and they won't stop until they own all of it.

(player): I think you should sell the mine.

No. This is my land. You expect me to just hand it over to those Silver-Blood thugs?

Follow-up choices

(player): They won't stop until you do. (Persuade)

You're right. They always get what they want, somehow. Fine. Tell Atar I'll sell.

(player): They won't stop until you do. (Persuade)

Someone has to stand up to them. I won't sell.

Follow-up choices

That's more gold than they're offering. Fine. I'll sell.

This isn't about the money.

Follow-up choices

(player): You do or you get hurt. (Intimidate)

Easy. I'll sell. Just don't hurt anyone.

(player): You do or you get hurt. (Brawl)

I don't have to take that from you!

(player): Forget it, then.

Let's do that.

(player): You do or you get hurt. (Intimidate)

Easy. I'll sell. Just don't hurt anyone.

(player): You do or you get hurt. (Brawl)

I don't have to take that from you!

(player): Forget it, then.

Let's do that.

That's more gold than they're offering. Fine. I'll sell.

This isn't about the money.

Follow-up choices

(player): They won't stop until you do. (Persuade)

You're right. They always get what they want, somehow. Fine. Tell Atar I'll sell.

(player): They won't stop until you do. (Persuade)

Someone has to stand up to them. I won't sell.

Follow-up choices

(player): You do or you get hurt. (Intimidate)

Easy. I'll sell. Just don't hurt anyone.

(player): You do or you get hurt. (Brawl)

I don't have to take that from you!

(player): Forget it, then.

Let's do that.

(player): You do or you get hurt. (Intimidate)

Easy. I'll sell. Just don't hurt anyone.

(player): You do or you get hurt. (Brawl)

I don't have to take that from you!

(player): Forget it, then.

Let's do that.

(player): You do or you get hurt. (Intimidate)

Easy. I'll sell. Just don't hurt anyone.

(player): You do or you get hurt. (Brawl)

I don't have to take that from you!

(player): Forget it, then.

Let's do that.

(player): Trouble with the mine?

Robbery is what it is. The Silver-Bloods are trying to muscle in on my land.

Forsworn attack the mines, and suddenly all these sellswords show up to "help." They won't let anyone work until I sell it off.

Follow-up choices

(player): What if I convince them to leave?

You can try, but I'd keep your sword-arm ready if things get ugly.

(player): That's too bad.

You're telling me.

(player): Are you in charge here?

My family has owned Karthwasten for generations. Rare for anyone in the Reach that isn't a Nord.

Not that it does me any good. Nords think I'm working for the Forsworn. Forsworn think I'm working for the Nords.

(player): Forget it, then.

Let's do that.

(player): You do or you get hurt. (Intimidate)

Easy. I'll sell. Just don't hurt anyone.

(player): You do or you get hurt. (Brawl)

I don't have to take that from you!

(player): They won't stop until you do. (Persuade)

You're right. They always get what they want, somehow. Fine. Tell Atar I'll sell.

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Technical data
ID
Ainethach