Skyrim NPCs

Arngeir

NPCNon-Killable
6 quests
held items
Location
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locations

Dialogue

(player): Both sides respect the Greybeards. They will listen.

Paarthurnax has made the decision to help you. This is the road we have to walk.

Even the Greybeards must bend to the winds of change, it seems.

So be it. Tell Ulfric and General Tullius that the Greybeards wish to speak to them.

We will see if they still remember us.

(player): I'll worry about capturing a dragon. I need your help to stop the war.

You misunderstand our authority. The Greybeards have never involved themselves in political affairs.

Follow-up choices

I see. The dragon will lead you to Alduin, but without the Jarl's help...

Follow-up choices

(player): Both sides respect the Greybeards. They will listen.

Paarthurnax has made the decision to help you. This is the road we have to walk.

Even the Greybeards must bend to the winds of change, it seems.

So be it. Tell Ulfric and General Tullius that the Greybeards wish to speak to them.

We will see if they still remember us.

(player): I need your help. I need to capture a dragon.

We are not warriors. What is overlooked in the Dragonborn is not permitted to any other followers of the Way of the Voice.

Follow-up choices

(player): I'll worry about capturing a dragon. I need your help to stop the war.

You misunderstand our authority. The Greybeards have never involved themselves in political affairs.

Follow-up choices

I see. The dragon will lead you to Alduin, but without the Jarl's help...

Follow-up choices

(player): Both sides respect the Greybeards. They will listen.

Paarthurnax has made the decision to help you. This is the road we have to walk.

Even the Greybeards must bend to the winds of change, it seems.

So be it. Tell Ulfric and General Tullius that the Greybeards wish to speak to them.

We will see if they still remember us.

(player): I need your help. I need to capture a dragon.

Ah! Dragonsreach! There are many difficulties, but I cannot think of a better plan.

Although I fear the Jarl may not be easy to persuade.

Remember, the Way of the Voice trains you for more than battle. Indeed, we believe that battle is the least of its uses.

May the strength and truth of your Voice serve you well. Breath and focus.

(player): I need your help to stop the war.

You misunderstand our authority. The Greybeards have never involved themselves in political affairs.

Follow-up choices

I see. The dragon will lead you to Alduin, but without the Jarl's help...

Follow-up choices

(player): Both sides respect the Greybeards. They will listen.

Paarthurnax has made the decision to help you. This is the road we have to walk.

Even the Greybeards must bend to the winds of change, it seems.

So be it. Tell Ulfric and General Tullius that the Greybeards wish to speak to them.

We will see if they still remember us.

(player): Are you ready to host the peace council?

Deliver the message to the warring parties. If they will listen, I will do what I can to bring them to terms.

(player): I need to find where Alduin fled to.

The old tales say that he is able to travel into Sovngarde to devour the souls of the dead.

But they don't say how he does this.

Follow-up choices

(player): One of his dragon allies could tell us...

Yes, of course! But how to force a dragon to talk to you...

There is one possibility. But... no, the Jarl would never agree.

Follow-up choices

(player): The Jarl? What are you talking about?

Do you know Dragonsreach? The Jarl of Whiterun's palace?

Its name is no accident. The palace was originally built to hold a captive dragon.

Follow-up choices

(player): But I thought there weren't any dragons until Alduin came back.

Oh, this was back in the days of Olaf One-Eye, thousands of years ago.

In those days, dragons could still be found among the remote mountain peaks.

Before the Blades wiped them all out.

Follow-up choices

(player): So if I could lure a dragon into Dragonsreach...

You might be able to trap him there, exactly.

You'd require the Jarl's cooperation, of course. That might not be easy to come by.

You must trust in the rightness of your cause, and the strength of your Voice.

(player): So if I could lure a dragon into Dragonsreach...

You might be able to trap him there, exactly.

You'd require the Jarl's cooperation, of course. That might not be easy to come by.

You must trust in the rightness of your cause, and the strength of your Voice.

(player): So if I could lure a dragon into Dragonsreach...

You might be able to trap him there, exactly.

You'd require the Jarl's cooperation, of course. That might not be easy to come by.

You must trust in the rightness of your cause, and the strength of your Voice.

(player): But I thought there weren't any dragons until Alduin came back.

Oh, this was back in the days of Olaf One-Eye, thousands of years ago.

In those days, dragons could still be found among the remote mountain peaks.

Before the Blades wiped them all out.

Follow-up choices

(player): So if I could lure a dragon into Dragonsreach...

You might be able to trap him there, exactly.

You'd require the Jarl's cooperation, of course. That might not be easy to come by.

You must trust in the rightness of your cause, and the strength of your Voice.

(player): The Jarl? What are you talking about?

Do you know Dragonsreach? The Jarl of Whiterun's palace?

Its name is no accident. The palace was originally built to hold a captive dragon.

Follow-up choices

(player): But I thought there weren't any dragons until Alduin came back.

Oh, this was back in the days of Olaf One-Eye, thousands of years ago.

In those days, dragons could still be found among the remote mountain peaks.

Before the Blades wiped them all out.

Follow-up choices

(player): So if I could lure a dragon into Dragonsreach...

You might be able to trap him there, exactly.

You'd require the Jarl's cooperation, of course. That might not be easy to come by.

You must trust in the rightness of your cause, and the strength of your Voice.

(player): So if I could lure a dragon into Dragonsreach...

You might be able to trap him there, exactly.

You'd require the Jarl's cooperation, of course. That might not be easy to come by.

You must trust in the rightness of your cause, and the strength of your Voice.

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Technical data
ID
Arngeir