
Enmon
- held items
Location Key to Enmon's House - Pickaxe -
- Quests
- QuestlineQuest
Location - The Heart of Dibella -
locations
| Hold | Town | Location |
|---|---|---|
| the Reach Hold | Karthwasten | Enmon's House |
Dialogue
(player): I'm looking for a young girl who lives around here.
Damn it, man, are you trying to taunt us?
Follow-up choices
(player): What are you talking about?
Our daughter, Fjotra, was taken from here. The Forsworn descended and... they didn't touch anything else. Just our little girl.
Follow-up choices
(player): Where did they take her?
It was the Forsworn from Broken Tower. Never been much trouble before. What's it to you?
Follow-up choices
(player): Your daughter is the Sybil of Dibella.
She... really? That's... I wouldn't have dreamed. Of course, we need her in Markarth, then. I'll come with you.
Follow-up choices
(player): We'll save her together.
Thank you, friend.
(player): It's dangerous out there. You should stay.
You're... probably right. Just hurry, please. Who knows what those things are doing to her.
(player): I just want her to be safe.
That's... that's good of you. If you were to save her, I would be very grateful. I don't think there's anything I could give you, though...
(player): I'm looking for a young girl who lives around here.
Damn it, woman, are you trying to taunt us?
Follow-up choices
(player): What are you talking about?
Our daughter, Fjotra, was taken from here. The Forsworn descended and... they didn't touch anything else. Just our little girl.
Follow-up choices
(player): Where did they take her?
It was the Forsworn from Broken Tower. Never been much trouble before. What's it to you?
Follow-up choices
(player): Your daughter is the Sybil of Dibella.
She... really? That's... I wouldn't have dreamed. Of course, we need her in Markarth, then. I'll come with you.
Follow-up choices
(player): We'll save her together.
Thank you, friend.
(player): It's dangerous out there. You should stay.
You're... probably right. Just hurry, please. Who knows what those things are doing to her.
(player): I just want her to be safe.
That's... that's good of you. If you were to save her, I would be very grateful. I don't think there's anything I could give you, though...
(player): I just want her to be safe.
That's... that's good of you. If you were to save her, I would be very grateful. I don't think there's anything I could give you, though...
(player): Your daughter is the Sybil of Dibella.
She... really? That's... I wouldn't have dreamed. Of course, we need her in Markarth, then. I'll come with you.
Follow-up choices
(player): We'll save her together.
Thank you, friend.
(player): It's dangerous out there. You should stay.
You're... probably right. Just hurry, please. Who knows what those things are doing to her.
(player): Where did they take her?
It was the Forsworn from Broken Tower. Never been much trouble before. What's it to you?
Follow-up choices
(player): Your daughter is the Sybil of Dibella.
She... really? That's... I wouldn't have dreamed. Of course, we need her in Markarth, then. I'll come with you.
Follow-up choices
(player): We'll save her together.
Thank you, friend.
(player): It's dangerous out there. You should stay.
You're... probably right. Just hurry, please. Who knows what those things are doing to her.
(player): I just want her to be safe.
That's... that's good of you. If you were to save her, I would be very grateful. I don't think there's anything I could give you, though...
(player): What are you talking about?
Our daughter, Fjotra, was taken from here. The Forsworn descended and... they didn't touch anything else. Just our little girl.
Follow-up choices
(player): Where did they take her?
It was the Forsworn from Broken Tower. Never been much trouble before. What's it to you?
Follow-up choices
(player): Your daughter is the Sybil of Dibella.
She... really? That's... I wouldn't have dreamed. Of course, we need her in Markarth, then. I'll come with you.
Follow-up choices
(player): We'll save her together.
Thank you, friend.
(player): It's dangerous out there. You should stay.
You're... probably right. Just hurry, please. Who knows what those things are doing to her.
(player): I just want her to be safe.
That's... that's good of you. If you were to save her, I would be very grateful. I don't think there's anything I could give you, though...
(player): We'll save her together.
Thank you, friend.
(player): It's dangerous out there. You should stay.
You're... probably right. Just hurry, please. Who knows what those things are doing to her.
(player): I've found your daughter.
Fjotra!
You're not from here, and we don't need to be talking.
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Technical data
- ID
- Enmon