
Etienne Rarnis
- held items
- Name
Location Steel Sword -
locations
| Hold | Town | Location |
|---|---|---|
| the Rift Hold | Riften | Thieves Guild Headquarters |
Dialogue
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You've been very cooperative. Thanks.
Why don't you just kill me already.
(player): No time to explain. Let's get out of here. (Free him)
Yeah, sure, okay.
Come on, this way. I've seen the guards use it to get rid of bodies. It must lead somewhere.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): I'd like to hear it all one more time.
Fine. Whatever you want. Can't you just kill me and get it over with?
There's this old man. I've seen him around Riften. I don't know where he lives. I don't know his name.
Yes, he matches the description of this Esbern guy you're looking for. Maybe it's him. Maybe it isn't.
That's all I know, okay?
Follow-up choices
(player): You've been very cooperative. Thanks.
Why don't you just kill me already.
(player): I'm not here to torture you.
What? Who... what do you want then?
Follow-up choices
(player): No time to explain. Let's get out of here. (Free him)
Yeah, sure, okay.
Come on, this way. I've seen the guards use it to get rid of bodies. It must lead somewhere.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): I'm not here to torture you.
What? Who... what do you want then?
Follow-up choices
(player): No time to explain. Let's get out of here. (Free him)
Yeah, sure, okay.
Come on, this way. I've seen the guards use it to get rid of bodies. It must lead somewhere.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): I need to talk to you.
I told you, I don't know anything else about it.
Follow-up choices
(player): I'm not here to torture you.
What? Who... what do you want then?
Follow-up choices
(player): No time to explain. Let's get out of here. (Free him)
Yeah, sure, okay.
Come on, this way. I've seen the guards use it to get rid of bodies. It must lead somewhere.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): I'd like to hear it all one more time.
Fine. Whatever you want. Can't you just kill me and get it over with?
There's this old man. I've seen him around Riften. I don't know where he lives. I don't know his name.
Yes, he matches the description of this Esbern guy you're looking for. Maybe it's him. Maybe it isn't.
That's all I know, okay?
Follow-up choices
(player): You've been very cooperative. Thanks.
Why don't you just kill me already.
(player): I'm not here to torture you.
What? Who... what do you want then?
Follow-up choices
(player): No time to explain. Let's get out of here. (Free him)
Yeah, sure, okay.
Come on, this way. I've seen the guards use it to get rid of bodies. It must lead somewhere.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
Hey, haven't I seen you around the Flagon? I never expected to see another Guild brother down here.
They grabbed me in the Ratway. The nerve of these bastards... they need to be taught a lesson.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Who are you? What are you doing here?
They grabbed me in Riften. They seem to think I know something. They just kept asking me the same damn questions.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
(player): Hold on. You may know something important.
I damn well hope so. If it helps you twist them up, I'm glad to help.
They're after some old guy named Esbern. Something to do with dragons, I gathered it from listening to them talk when they thought I was out.
I've seen a guy in Riften who they seem to think is him.
Not much to go on -- I don't even know where he lives, or his name. But they seemed pretty excited about it.
That's it. Now, let's get out of here.
Follow-up choices
(player): Sounds good, I'll follow you.
Whatever you want. But let's go, now.
(player): Sounds good, I'll follow you.
If you like. But we need to find a way to unlock that trap door.
(player): You go ahead. I'm not done here.
No problem. Thanks for springing me. I owe you. Look me up in Riften if you make it out.
(player): You go ahead. I'm not done here.
I guess you know what you're doing. I've got to find a way out of here.
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Technical data
- ID
- EtienneRarnis