
Falk Firebeard
- held items
- Name
Location Steel Sword -
locations
| Hold | Town | Location |
|---|---|---|
| Haafingar Hold | Solitude | The Blue Palace |
Dialogue
(player): Why is it called Wolfskull Cave?
The cave has a bad history. Long ago, Potema the Wolf Queen used it for necromantic rituals. That's where it got the name.
That was over 500 years ago. Nothing much down there now - but everyone's always convinced the cave is haunted.
(player): What do I need to know about Potema?
Any resident of Solitude can tell you, she was the deadliest person ever to come out of Skyrim.
Queen of Solitude, granddaughter of Emperor Uriel Septim II, five hundred years ago. Her fight for succession nearly tore the empire apart.
After twenty years of fighting, she had raised armies of the dead, led by vampire generals. If she returns to power, nobody could stop her.
(player): Some Necromancers were attempting to summon and bind Potema.
Potema herself? Please tell me you stopped them.
Follow-up choices
(player): I interrupted their ritual. It's done.
You've done a larger service to the realm than you could possibly know. A resurrected Potema... I shudder at the thought.
(player): I need to get into the Pelagius Wing.
Absolutely not. That wing has been sealed for hundreds of years, and for good reason. They say the ghost of Pelagius the Mad still haunts it.
Ghost or not, there are reminders of his dark rule that are best left buried away.
Follow-up choices
(player): Falk, you know I'll be careful.
I'll make an exception for you, but do not bring anything out when you leave. Too many dark deeds transpired in those halls...
(player): Falk, you know I'll be careful.
I'll make an exception for you, but do not bring anything out when you leave. Too many dark deeds transpired in those halls...
(player): You sent me a message about Wolf Skull Cave?
Yes, old friend, I'm afraid it's not good news.
When you broke up the binding Potema escaped. We've encountered some of her minions.
Styrr says she's still in spirit form or we'd all be dead already.
You've already done us a service in stopping the binding, but I need you to go talk to him, to see if Styrr can tell us what to do next.
Follow-up choices
(player): Who is Styrr?
He's Solitude's priest of Arkay. He's the one who figured out Potema was still around. He'll help as much as he can.
Follow-up choices
(player): I'll talk to Styrr. We'll figure something out.
I wish you well friend. Be careful.
(player): Why me?
I'm not really sure. Styrr thinks you have some sort of link to Potema.
I trust his judgment on this. As a priest of Arkay he's had to deal with necromancy before. Nothing as dangerous as Potema though.
Follow-up choices
(player): I'll talk to Styrr. We'll figure something out.
I wish you well friend. Be careful.
(player): Why me?
I'm not really sure. Styrr thinks you have some sort of link to Potema.
I trust his judgment on this. As a priest of Arkay he's had to deal with necromancy before. Nothing as dangerous as Potema though.
Follow-up choices
(player): I'll talk to Styrr. We'll figure something out.
I wish you well friend. Be careful.
(player): Who is Styrr?
He's Solitude's priest of Arkay. He's the one who figured out Potema was still around. He'll help as much as he can.
Follow-up choices
(player): I'll talk to Styrr. We'll figure something out.
I wish you well friend. Be careful.
(player): I'll talk to Styrr. We'll figure something out.
I wish you well friend. Be careful.
(player): Elisif seems to rely on you a great deal.
She still mourns greatly for her husband, High King Torygg. So she leaves many of the courtly details to me.
(player): I'll talk to Styrr. We'll figure something out.
I wish you well friend. Be careful.
(player): Does General Tullius respect Elisif?
Of course he does. What sort of a question is that?
Maybe you've been listening to Erikur. There's been loose talk among some of the Thanes, and I suspect he's the cause of it.
You'll pay those rumors no heed if you wish to retain your welcome in this city.
She may be young, but Elisif is the Jarl by right. And here in Skyrim, if nothing else, we respect the traditions of our father's fathers.
You'd do well to remember that.
(player): Why did Ulfric let Elisif live?
Because killing her would yield no political advantage.
By leaving Elisif alive, Ulfric completes the separation of the Empire and Skyrim.
With Ulfric's troops here, Elisif will be forced to support his bid for High King. He secures the position and appears above reproach.
What's more, Ulfric's refusal to execute his slain enemy's wife will be portrayed as the ultimate act of compassion. Hmph. It's genius, really.
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Technical data
- ID
- FalkFirebeard