
Fijeh
- held items
Location Remnant Scimitar - Remnant Shield -
- Quests
- QuestlineQuest
Location - Interception -
locations
| Hold | Town | Location |
|---|---|---|
| the Reach Hold | - | Purewater Run |
Dialogue
(player): Looking for a fight?
Yes.
Follow-up choices
(player): Alright, which side of your face would you like rearranged? (Brawl)
I'll teach you to talk to me that way!
(player): You don't frighten me. All you're doing is being insufferable. Leave. (Persuade)
I'll teach you to talk to me that way!
Okay, okay. You've talked me into it.
Follow-up choices
Thank you. Here, this is for you.
(player): I don't have time for this right now.
I can smell your shame!
(player): Alright, which side of your face would you like rearranged? (Brawl)
I'll teach you to talk to me that way!
(player): You don't frighten me. All you're doing is being insufferable. Leave. (Persuade)
I'll teach you to talk to me that way!
(player): I don't have time for this right now.
I can smell your shame!
(player): You must be Fijeh.
Correct.
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
A little coin always greases the wheels.
Follow-up choices
How much?
Follow-up choices
(player): 400 gold seems reasonable.
For that price? Sure.
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
(player): I wouldn't do this for any less than 800 gold. (Persuade)
How can I argue with that?
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
(player): I wouldn't do this for any less than 800 gold. (Persuade)
Nah. I don't think so.
Follow-up choices
(player): 400 gold seems reasonable.
For that price? Sure.
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
(player): There's other contracts I could be working right now. 1600 gold. (Persuade)
How can I argue with that?
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
(player): There's other contracts I could be working right now. 1600 gold. (Persuade)
You expect me to believe that?
Follow-up choices
(player): 400 gold seems reasonable.
For that price? Sure.
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
(player): There's other contracts I could be working right now. 1600 gold. (Persuade)
How can I argue with that?
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
(player): There's other contracts I could be working right now. 1600 gold. (Persuade)
You expect me to believe that?
Follow-up choices
(player): 400 gold seems reasonable.
For that price? Sure.
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
(player): I wouldn't do this for any less than 800 gold. (Persuade)
How can I argue with that?
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
(player): I wouldn't do this for any less than 800 gold. (Persuade)
Nah. I don't think so.
Follow-up choices
(player): 400 gold seems reasonable.
For that price? Sure.
Follow-up choices
It's all in this note.
Follow-up choices
Now... This conversation never happened. Understood?
Follow-up choices
(player): I'll return soon.
Good luck out there.
(player): I hope Rakeed is worth all of this trouble.
Good luck out there.
(player): Actually, I don't have time to deal with this right now.
Unfortunate, but someone else will take care of it.
(player): Actually, I don't have time to deal with this right now.
Unfortunate, but someone else will take care of it.
(player): Ismal has been traveling with a caravan of Thalmor to Morrowind.
You've done well.
Follow-up choices
(player): They will enter Skyrim from the southwest, passing by Sunderstone Gorge.
It just so happens, I've got some scouts along the road. Meet up with them, and together see if you can't overpower the caravan.
Follow-up choices
(player): Sounds good.
Here. This is for you.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
It can't be helped.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
I understand.
Follow-up choices
Go in quiet, break our man out, then get out of there. Don't risk combat if you can avoid it. If you can't, then give 'em hell.
Follow-up choices
(player): Sounds good.
Here. This is for you.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
It can't be helped.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
(player): They will enter Skyrim from the southwest, passing by Sunderstone Gorge.
It just so happens, I've got some scouts along the road. Meet up with them, and together see if you can't overpower the caravan.
Follow-up choices
(player): Sounds good.
Here. This is for you.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
It can't be helped.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
I understand.
Follow-up choices
Go in quiet, break our man out, then get out of there. Don't risk combat if you can avoid it. If you can't, then give 'em hell.
Follow-up choices
(player): Sounds good.
Here. This is for you.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
It can't be helped.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
(player): Sounds good.
Here. This is for you.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
It can't be helped.
Follow-up choices
(player): I'll make sure your man gets out safely.
Stay sharp out there.
(player): I'll make sure your man gets out safely.
Stay sharp out there.
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Technical data
- ID
- ccEDHSSE003_Fijeh