Skyrim NPCs

Fijeh

NPCNon-Killable
1 quest / 2 non-common items
held items
Location
-
-
Quests
Questline
Quest
Location
--

locations

Dialogue

(player): Looking for a fight?

Yes.

Follow-up choices

(player): Alright, which side of your face would you like rearranged? (Brawl)

I'll teach you to talk to me that way!

(player): You don't frighten me. All you're doing is being insufferable. Leave. (Persuade)

I'll teach you to talk to me that way!

Okay, okay. You've talked me into it.

Follow-up choices

Thank you. Here, this is for you.

(player): I don't have time for this right now.

I can smell your shame!

(player): Alright, which side of your face would you like rearranged? (Brawl)

I'll teach you to talk to me that way!

(player): You don't frighten me. All you're doing is being insufferable. Leave. (Persuade)

I'll teach you to talk to me that way!

(player): I don't have time for this right now.

I can smell your shame!

(player): You must be Fijeh.

Correct.

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

A little coin always greases the wheels.

Follow-up choices

How much?

Follow-up choices

(player): 400 gold seems reasonable.

For that price? Sure.

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

(player): I wouldn't do this for any less than 800 gold. (Persuade)

How can I argue with that?

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

(player): I wouldn't do this for any less than 800 gold. (Persuade)

Nah. I don't think so.

Follow-up choices

(player): 400 gold seems reasonable.

For that price? Sure.

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

(player): There's other contracts I could be working right now. 1600 gold. (Persuade)

How can I argue with that?

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

(player): There's other contracts I could be working right now. 1600 gold. (Persuade)

You expect me to believe that?

Follow-up choices

(player): 400 gold seems reasonable.

For that price? Sure.

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

(player): There's other contracts I could be working right now. 1600 gold. (Persuade)

How can I argue with that?

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

(player): There's other contracts I could be working right now. 1600 gold. (Persuade)

You expect me to believe that?

Follow-up choices

(player): 400 gold seems reasonable.

For that price? Sure.

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

(player): I wouldn't do this for any less than 800 gold. (Persuade)

How can I argue with that?

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

(player): I wouldn't do this for any less than 800 gold. (Persuade)

Nah. I don't think so.

Follow-up choices

(player): 400 gold seems reasonable.

For that price? Sure.

Follow-up choices

It's all in this note.

Follow-up choices

Now... This conversation never happened. Understood?

Follow-up choices

(player): I'll return soon.

Good luck out there.

(player): I hope Rakeed is worth all of this trouble.

Good luck out there.

(player): Actually, I don't have time to deal with this right now.

Unfortunate, but someone else will take care of it.

(player): Actually, I don't have time to deal with this right now.

Unfortunate, but someone else will take care of it.

(player): Ismal has been traveling with a caravan of Thalmor to Morrowind.

You've done well.

Follow-up choices

(player): They will enter Skyrim from the southwest, passing by Sunderstone Gorge.

It just so happens, I've got some scouts along the road. Meet up with them, and together see if you can't overpower the caravan.

Follow-up choices

(player): Sounds good.

Here. This is for you.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

It can't be helped.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

I understand.

Follow-up choices

Go in quiet, break our man out, then get out of there. Don't risk combat if you can avoid it. If you can't, then give 'em hell.

Follow-up choices

(player): Sounds good.

Here. This is for you.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

It can't be helped.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

(player): They will enter Skyrim from the southwest, passing by Sunderstone Gorge.

It just so happens, I've got some scouts along the road. Meet up with them, and together see if you can't overpower the caravan.

Follow-up choices

(player): Sounds good.

Here. This is for you.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

It can't be helped.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

I understand.

Follow-up choices

Go in quiet, break our man out, then get out of there. Don't risk combat if you can avoid it. If you can't, then give 'em hell.

Follow-up choices

(player): Sounds good.

Here. This is for you.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

It can't be helped.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

(player): Sounds good.

Here. This is for you.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

It can't be helped.

Follow-up choices

(player): I'll make sure your man gets out safely.

Stay sharp out there.

(player): I'll make sure your man gets out safely.

Stay sharp out there.

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Technical data
ID
ccEDHSSE003_Fijeh