Skyrim NPCs

Garvey

NPC
0 quests
held items

locations

Dialogue

(player): So, only the poor or the sick live here?

That's right. Welcome to Markarth, traveler. Thank the Divines you can choose to live somewhere else.

(player): Never mind, then.

Right.

(player): I wasn't asking. (Intimidate)

Now don't get all upset. Here. Take it.

(player): I wasn't asking. (Intimidate)

And I wasn't stuttering. No key.

Follow-up choices

(player): It's important. Trust me. (Persuade)

Trust is hard to come by here, but all right.

(player): It's important. Trust me. (Persuade)

No. It's not. Trust me.

Follow-up choices

Welcome to the Warrens.

No, I don't think so.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

Welcome to the Warrens.

No, I don't think so.

Follow-up choices

(player): It's important. Trust me. (Persuade)

Trust is hard to come by here, but all right.

(player): It's important. Trust me. (Persuade)

No. It's not. Trust me.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): It's important. Trust me. (Persuade)

Trust is hard to come by here, but all right.

(player): It's important. Trust me. (Persuade)

No. It's not. Trust me.

Follow-up choices

Welcome to the Warrens.

No, I don't think so.

Follow-up choices

(player): I wasn't asking. (Intimidate)

Now don't get all upset. Here. Take it.

(player): I wasn't asking. (Intimidate)

And I wasn't stuttering. No key.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): I wasn't asking. (Intimidate)

Now don't get all upset. Here. Take it.

(player): I wasn't asking. (Intimidate)

And I wasn't stuttering. No key.

Follow-up choices

Welcome to the Warrens.

No, I don't think so.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): I need the key to Weylin's room.

Sorry, but you don't exactly belong here.

Follow-up choices

(player): It's important. Trust me. (Persuade)

Trust is hard to come by here, but all right.

(player): It's important. Trust me. (Persuade)

No. It's not. Trust me.

Follow-up choices

Welcome to the Warrens.

No, I don't think so.

Follow-up choices

(player): I wasn't asking. (Intimidate)

Now don't get all upset. Here. Take it.

(player): I wasn't asking. (Intimidate)

And I wasn't stuttering. No key.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): I wasn't asking. (Intimidate)

Now don't get all upset. Here. Take it.

(player): I wasn't asking. (Intimidate)

And I wasn't stuttering. No key.

Follow-up choices

Welcome to the Warrens.

No, I don't think so.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

Welcome to the Warrens.

No, I don't think so.

Follow-up choices

(player): It's important. Trust me. (Persuade)

Trust is hard to come by here, but all right.

(player): It's important. Trust me. (Persuade)

No. It's not. Trust me.

Follow-up choices

(player): I wasn't asking. (Intimidate)

Now don't get all upset. Here. Take it.

(player): I wasn't asking. (Intimidate)

And I wasn't stuttering. No key.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): I wasn't asking. (Intimidate)

Now don't get all upset. Here. Take it.

(player): I wasn't asking. (Intimidate)

And I wasn't stuttering. No key.

Follow-up choices

(player): It's important. Trust me. (Persuade)

Trust is hard to come by here, but all right.

(player): It's important. Trust me. (Persuade)

No. It's not. Trust me.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): I wasn't asking. (Intimidate)

Now don't get all upset. Here. Take it.

(player): I wasn't asking. (Intimidate)

And I wasn't stuttering. No key.

Follow-up choices

(player): It's important. Trust me. (Persuade)

Trust is hard to come by here, but all right.

(player): It's important. Trust me. (Persuade)

No. It's not. Trust me.

Follow-up choices

Welcome to the Warrens.

No, I don't think so.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

Welcome to the Warrens.

No, I don't think so.

Follow-up choices

(player): It's important. Trust me. (Persuade)

Trust is hard to come by here, but all right.

(player): It's important. Trust me. (Persuade)

No. It's not. Trust me.

Follow-up choices

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): Never mind, then.

Right.

(player): Did you know Weylin?

Oh yes. I know everyone who sleeps in the Warrens. Kind of the one who passes the keys around.

I guess someone else will be taking his room, now.

(player): What are the Warrens?

It's where you go if you can't afford a room anywhere else. About the time they opened the mines, someone got the idea to throw beds in here.

Laborers. The sick. The lame. We're all here.

(player): Can you train me to Sneak?

I can show you a few things, but anyone asks, and my name never comes up. Understand?

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Technical data
ID
Garvey