
Garvey
- held items
locations
| Hold | Town | Location |
|---|---|---|
| the Reach Hold | Markarth | The Warrens |
Dialogue
(player): So, only the poor or the sick live here?
That's right. Welcome to Markarth, traveler. Thank the Divines you can choose to live somewhere else.
(player): Never mind, then.
Right.
(player): I wasn't asking. (Intimidate)
Now don't get all upset. Here. Take it.
(player): I wasn't asking. (Intimidate)
And I wasn't stuttering. No key.
Follow-up choices
(player): It's important. Trust me. (Persuade)
Trust is hard to come by here, but all right.
(player): It's important. Trust me. (Persuade)
No. It's not. Trust me.
Follow-up choices
Welcome to the Warrens.
No, I don't think so.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
Welcome to the Warrens.
No, I don't think so.
Follow-up choices
(player): It's important. Trust me. (Persuade)
Trust is hard to come by here, but all right.
(player): It's important. Trust me. (Persuade)
No. It's not. Trust me.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): It's important. Trust me. (Persuade)
Trust is hard to come by here, but all right.
(player): It's important. Trust me. (Persuade)
No. It's not. Trust me.
Follow-up choices
Welcome to the Warrens.
No, I don't think so.
Follow-up choices
(player): I wasn't asking. (Intimidate)
Now don't get all upset. Here. Take it.
(player): I wasn't asking. (Intimidate)
And I wasn't stuttering. No key.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): I wasn't asking. (Intimidate)
Now don't get all upset. Here. Take it.
(player): I wasn't asking. (Intimidate)
And I wasn't stuttering. No key.
Follow-up choices
Welcome to the Warrens.
No, I don't think so.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): I need the key to Weylin's room.
Sorry, but you don't exactly belong here.
Follow-up choices
(player): It's important. Trust me. (Persuade)
Trust is hard to come by here, but all right.
(player): It's important. Trust me. (Persuade)
No. It's not. Trust me.
Follow-up choices
Welcome to the Warrens.
No, I don't think so.
Follow-up choices
(player): I wasn't asking. (Intimidate)
Now don't get all upset. Here. Take it.
(player): I wasn't asking. (Intimidate)
And I wasn't stuttering. No key.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): I wasn't asking. (Intimidate)
Now don't get all upset. Here. Take it.
(player): I wasn't asking. (Intimidate)
And I wasn't stuttering. No key.
Follow-up choices
Welcome to the Warrens.
No, I don't think so.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
Welcome to the Warrens.
No, I don't think so.
Follow-up choices
(player): It's important. Trust me. (Persuade)
Trust is hard to come by here, but all right.
(player): It's important. Trust me. (Persuade)
No. It's not. Trust me.
Follow-up choices
(player): I wasn't asking. (Intimidate)
Now don't get all upset. Here. Take it.
(player): I wasn't asking. (Intimidate)
And I wasn't stuttering. No key.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): I wasn't asking. (Intimidate)
Now don't get all upset. Here. Take it.
(player): I wasn't asking. (Intimidate)
And I wasn't stuttering. No key.
Follow-up choices
(player): It's important. Trust me. (Persuade)
Trust is hard to come by here, but all right.
(player): It's important. Trust me. (Persuade)
No. It's not. Trust me.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): I wasn't asking. (Intimidate)
Now don't get all upset. Here. Take it.
(player): I wasn't asking. (Intimidate)
And I wasn't stuttering. No key.
Follow-up choices
(player): It's important. Trust me. (Persuade)
Trust is hard to come by here, but all right.
(player): It's important. Trust me. (Persuade)
No. It's not. Trust me.
Follow-up choices
Welcome to the Warrens.
No, I don't think so.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
Welcome to the Warrens.
No, I don't think so.
Follow-up choices
(player): It's important. Trust me. (Persuade)
Trust is hard to come by here, but all right.
(player): It's important. Trust me. (Persuade)
No. It's not. Trust me.
Follow-up choices
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): Never mind, then.
Right.
(player): Did you know Weylin?
Oh yes. I know everyone who sleeps in the Warrens. Kind of the one who passes the keys around.
I guess someone else will be taking his room, now.
(player): What are the Warrens?
It's where you go if you can't afford a room anywhere else. About the time they opened the mines, someone got the idea to throw beds in here.
Laborers. The sick. The lame. We're all here.
(player): Can you train me to Sneak?
I can show you a few things, but anyone asks, and my name never comes up. Understand?
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Technical data
- ID
- Garvey