Skyrim NPCs

Jorgen

NPC
1 quest
Quests
Questline
Quest
Location
-

locations

Dialogue

(player): You seemed upset about something.

The world's going mad, and our Jarl does what?

She hides inside with her 'visions'. We need a leader, not some mystic!

(player): You seemed upset about something.

The world's going mad, and our Jarl doesn't care. She's only in it for herself.

If she's the best Ulfric has to offer, we might've been better off with the Imperials.

(player): You don't trust the Jarl?

How can I?

She never speaks with us. She's allowed this wizard, Falion, to live in our midst practicing gods-know-what.

And now there's talk of rebellion, and dragons? What help could Idgrod be against them?

No, we can only rely on ourselves. You'd do well to remember that.

(player): Give me the hilt. Now.

Fine. The hilt is in a chest inside my house. Here are the keys. Take that damn thing and go.

(player): I'm looking for pieces of Mehrunes' Razor.

Don't know what you're talking about, stranger.

Follow-up choices

(player): Really? Silus Vesuius says otherwise.

I've heard of him. My father had suspicions about his connection to the Mythic Dawn. Guess they were true.

I don't need this. My family wasted 8 generations keeping that Razor safe from a dead cult. As far as I care, it can stay locked in my house.

Follow-up choices

(player): You won't miss it, then. (Persuade)

You want the hilt that bad? Fine. Here's the keys. It's locked in a chest inside my house.

(player): You won't miss it, then. (Persuade)

I don't care, but my ancestors do. You can't have it.

Follow-up choices

Divines know the mill could use some new blades. All right. It's yours. Here's the keys. It's locked in a chest inside my house.

Why don't you take your coin and keep walking?

Follow-up choices

(player): Give me the hilt, or things get ugly. (Intimidate)

Easy. Here. These are the keys. The hilt is in a chest in my house, just don't hurt anyone.

(player): Give me the hilt, or things get ugly. (Brawl)

You want a fight? You got it.

(player): Never mind, then.

Best leave the past buried, I say.

(player): Give me the hilt, or things get ugly. (Intimidate)

Easy. Here. These are the keys. The hilt is in a chest in my house, just don't hurt anyone.

(player): Give me the hilt, or things get ugly. (Brawl)

You want a fight? You got it.

(player): Never mind, then.

Best leave the past buried, I say.

Divines know the mill could use some new blades. All right. It's yours. Here's the keys. It's locked in a chest inside my house.

Why don't you take your coin and keep walking?

Follow-up choices

(player): You won't miss it, then. (Persuade)

You want the hilt that bad? Fine. Here's the keys. It's locked in a chest inside my house.

(player): You won't miss it, then. (Persuade)

I don't care, but my ancestors do. You can't have it.

Follow-up choices

(player): Give me the hilt, or things get ugly. (Intimidate)

Easy. Here. These are the keys. The hilt is in a chest in my house, just don't hurt anyone.

(player): Give me the hilt, or things get ugly. (Brawl)

You want a fight? You got it.

(player): Never mind, then.

Best leave the past buried, I say.

(player): Give me the hilt, or things get ugly. (Intimidate)

Easy. Here. These are the keys. The hilt is in a chest in my house, just don't hurt anyone.

(player): Give me the hilt, or things get ugly. (Brawl)

You want a fight? You got it.

(player): Never mind, then.

Best leave the past buried, I say.

(player): Give me the hilt, or things get ugly. (Intimidate)

Easy. Here. These are the keys. The hilt is in a chest in my house, just don't hurt anyone.

(player): Give me the hilt, or things get ugly. (Brawl)

You want a fight? You got it.

(player): Never mind, then.

Best leave the past buried, I say.

(player): Never mind, then.

Best leave the past buried, I say.

(player): Give me the hilt, or things get ugly. (Intimidate)

Easy. Here. These are the keys. The hilt is in a chest in my house, just don't hurt anyone.

(player): Give me the hilt, or things get ugly. (Brawl)

You want a fight? You got it.

(player): You won't miss it, then. (Persuade)

You want the hilt that bad? Fine. Here's the keys. It's locked in a chest inside my house.

(player): You won't miss it, then. (Persuade)

I don't care, but my ancestors do. You can't have it.

Follow-up choices

Divines know the mill could use some new blades. All right. It's yours. Here's the keys. It's locked in a chest inside my house.

Why don't you take your coin and keep walking?

Follow-up choices

(player): Give me the hilt, or things get ugly. (Intimidate)

Easy. Here. These are the keys. The hilt is in a chest in my house, just don't hurt anyone.

(player): Give me the hilt, or things get ugly. (Brawl)

You want a fight? You got it.

(player): Never mind, then.

Best leave the past buried, I say.

(player): Give me the hilt, or things get ugly. (Intimidate)

Easy. Here. These are the keys. The hilt is in a chest in my house, just don't hurt anyone.

(player): Give me the hilt, or things get ugly. (Brawl)

You want a fight? You got it.

(player): Never mind, then.

Best leave the past buried, I say.

Loading 3D model...

Technical data
ID
Jorgen