
Kodlak Whitemane
locations
| Hold | Town | Location |
|---|---|---|
| Whiterun Hold | Whiterun | Jorrvaskr |
Dialogue
(player): You wanted to see me?
Yes, youngling. Have a seat.
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
(player): And they became werewolves?
They did not believe the change would be permanent. The witches offered payment, like anyone else.
But we had been deceived.
Follow-up choices
The witches didn't lie, of course. But it's more than our bodies.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
We'll get to that.
It's not so simple as just killing them, though.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
(player): So what is the truth, then?
The Companions are nearly five thousand years old. This matter of beastblood has only troubled us for a few hundred.
One of my predecessors was a good, but short-sighted man. He made a bargain with the witches of Glenmoril Coven.
If the Companions would hunt in the name of their lord, Hircine, we would be granted great power.
Follow-up choices
(player): And they became werewolves?
They did not believe the change would be permanent. The witches offered payment, like anyone else.
But we had been deceived.
Follow-up choices
The witches didn't lie, of course. But it's more than our bodies.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
We'll get to that.
It's not so simple as just killing them, though.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
(player): Vilkas said it was a curse laid upon the ancient Companions.
The boy has a nugget of truth, but the reality is more complicated than that.
It always is.
Follow-up choices
(player): So what is the truth, then?
The Companions are nearly five thousand years old. This matter of beastblood has only troubled us for a few hundred.
One of my predecessors was a good, but short-sighted man. He made a bargain with the witches of Glenmoril Coven.
If the Companions would hunt in the name of their lord, Hircine, we would be granted great power.
Follow-up choices
(player): And they became werewolves?
They did not believe the change would be permanent. The witches offered payment, like anyone else.
But we had been deceived.
Follow-up choices
The witches didn't lie, of course. But it's more than our bodies.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
We'll get to that.
It's not so simple as just killing them, though.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
(player): Skjor said it was a blessing from Hircine.
Aye, that sounds like him.
As in all matters of faith, though, the reality is more complicated than one believer would tell you.
Follow-up choices
(player): So what is the truth, then?
The Companions are nearly five thousand years old. This matter of beastblood has only troubled us for a few hundred.
One of my predecessors was a good, but short-sighted man. He made a bargain with the witches of Glenmoril Coven.
If the Companions would hunt in the name of their lord, Hircine, we would be granted great power.
Follow-up choices
(player): And they became werewolves?
They did not believe the change would be permanent. The witches offered payment, like anyone else.
But we had been deceived.
Follow-up choices
The witches didn't lie, of course. But it's more than our bodies.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
We'll get to that.
It's not so simple as just killing them, though.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
(player): You said you had a task for me?
Have you heard the story of how we came to be werewolves?
Follow-up choices
(player): Skjor said it was a blessing from Hircine.
Aye, that sounds like him.
As in all matters of faith, though, the reality is more complicated than one believer would tell you.
Follow-up choices
(player): So what is the truth, then?
The Companions are nearly five thousand years old. This matter of beastblood has only troubled us for a few hundred.
One of my predecessors was a good, but short-sighted man. He made a bargain with the witches of Glenmoril Coven.
If the Companions would hunt in the name of their lord, Hircine, we would be granted great power.
Follow-up choices
(player): And they became werewolves?
They did not believe the change would be permanent. The witches offered payment, like anyone else.
But we had been deceived.
Follow-up choices
The witches didn't lie, of course. But it's more than our bodies.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
We'll get to that.
It's not so simple as just killing them, though.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
(player): Vilkas said it was a curse laid upon the ancient Companions.
The boy has a nugget of truth, but the reality is more complicated than that.
It always is.
Follow-up choices
(player): So what is the truth, then?
The Companions are nearly five thousand years old. This matter of beastblood has only troubled us for a few hundred.
One of my predecessors was a good, but short-sighted man. He made a bargain with the witches of Glenmoril Coven.
If the Companions would hunt in the name of their lord, Hircine, we would be granted great power.
Follow-up choices
(player): And they became werewolves?
They did not believe the change would be permanent. The witches offered payment, like anyone else.
But we had been deceived.
Follow-up choices
The witches didn't lie, of course. But it's more than our bodies.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
We'll get to that.
It's not so simple as just killing them, though.
Follow-up choices
The disease, you see, affects not just our bodies. It seeps into the spirit.
Upon death, werewolves are claimed by Hircine for his Hunting Grounds.
For some, this is a paradise. They want nothing more than to chase prey with their master for eternity.
And that is their choice. But I am still a true Nord. And I wish for Sovngarde as my spirit home.
Follow-up choices
(player): Is there a way to cure yourself?
That's what I've spent my twilight years trying to find out.
And now I've found the answer. The witches' magic ensnared us, and only their magic can release us.
They won't give it willingly, but we can extract their foul powers by force.
I want you to seek them out. Go to their coven in the wilderness. Strike them down as a true warrior of the wild.
And bring me their heads. The seat of their abilities. From there, we may begin to undo centuries of impurity.
Follow-up choices
You shall have no Shield-Brother this time. But the spirit of Ysgramor goes with you, to restore the honor of his legacy.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
Good. Now move quickly. And don't leave any of them alive.
Follow-up choices
(player): It will be done.
Talos guide you, lad.
(player): It will be done.
Talos guide you, lass.
This is not about your desires, lad.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
This is not about your desires, lass.
Follow-up choices
Your own fate will be your own choice. Just as always.
Now be gone.
(player): What about you?
Well, I grow old. My mind turns towards the horizon. To Sovngarde.
I worry that Shor won't call an animal to glory as he would a true Nord warrior.
Living as beasts draws our souls closer to the Daedric Lord Hircine.
Some may prefer an eternity in his Hunting Grounds, but I crave the fellowship of Sovngarde.
Follow-up choices
Yes, but it's no easy matter.
But you don't need to share the worries of an old warrior. This day is to rejoice in your bravery!
Follow-up choices
And speak to Eorlund if you want a better weapon than... whatever that is.
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Technical data
- ID
- KodlakWhitemane