Skyrim NPCs

Lars Battle-Born

NPC
1 quest
held items
Location
2-
2-
Quests
Questline
Quest
Location
--

locations

Dialogue

(player): Having trouble?

Yes. Braith bullies me all the time. All the elders think I'm a milk drinker 'cause I can't fight. Nobody understands.

If you can get Braith to leave me alone, I'll be your best friend... forever! I'll pay you, too! My whole life's savings - two septims!

Follow-up choices

(player): Grow a backbone, kid.

Oh, okay. I didn't think you'd help me. Nobody ever does.

(player): I'll talk to this girl.

Oh, good. She'll listen to you, I just know it.

(player): I'll talk to this girl.

Oh, good. She'll listen to you, I just know it.

(player): Grow a backbone, kid.

Oh, okay. I didn't think you'd help me. Nobody ever does.

(player): What does a kid do for fun around here?

Well, I used to sneak out at night and try to tip over the big ox in the Gray-Manes' yard.

And me and Mila used to climb up on the roof of Dragonsreach and look for birds' eggs.

But I don't do that stuff anymore. Father keeps catching me and then I get in trouble.

(player): I heard your dad gave you a very old, special amulet. Is that true?

Ahh... yeah.

Follow-up choices

(player): I need it. Would you give it to me?

Go away.

Follow-up choices

(player): Hand over the amulet, or you won't like what comes next. (Intimidate)

Don't hurt me! You win.

(player): I was going to use it to find a magic sword. Isn't that exciting? (Persuade)

How can I argue with that?

(player): Would a few shiny septims change your mind? (10 gold)

For that price? Sure.

(player): I need it. Would you give it to me?

Go away.

Follow-up choices

(player): Hand over the amulet, or you won't like what comes next. (Intimidate)

Don't hurt me! You win.

(player): I was going to use it to find a magic sword. Isn't that exciting? (Persuade)

How can I argue with that?

(player): Would a few shiny septims change your mind? (10 gold)

For that price? Sure.

(player): Would a few shiny septims change your mind? (10 gold)

For that price? Sure.

(player): Hand over the amulet, or you won't like what comes next. (Intimidate)

Don't hurt me! You win.

(player): I was going to use it to find a magic sword. Isn't that exciting? (Persuade)

How can I argue with that?

It's no fun getting pushed around all the time...

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Technical data
ID
LarsBattleBorn