
Sorine Jurard
- items sold
Location Amulet of Arkay 20 Always available - Amulet of Mara 20 Always available - Elven Arrow 5 Always available - Steel Bolt 1 Always available -
locations
| Hold | Town | Location |
|---|---|---|
| the Rift Hold | - | Dayspring Canyon > Fort Dawnguard |
Dialogue
(player): Can you teach me how to make a crossbow?
A basic one? Of course. That is, assuming you know anything about steel smithing. It's pretty simple.
Talk to Gunmar if you need materials.
(player): Do you know anything about the old Dawnguard?
I've only heard stories. Not sure if any of them are true.
Like that they were supposed to guard some vampire here, but wound up all becoming vampires themselves when they saw how powerful he was.
And then preyed on the Rift until finally someone put them down.
I guess it doesn't matter now. At least Isran is trying to do something noble with the name.
(player): What can I do to help?
Speak with Isran. He has something for you.
(player): What can I do to help?
Speak with Gunmar. He has something for you.
(player): What can I do to help?
Speak with Florentius. He has something for you.
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): Vampires threaten all of Skyrim. We need your help.
Vampires? Really?
Oh, and I suppose now he remembers that I proposed no less than three different scenarios that involved vampires overrunning the population.
Well, what are they up to?
Follow-up choices
I... Well, that's actually something I never would've anticipated. Interesting.
I'm not sure what they would do with one, but in this case Isran is probably correct in thinking it isn't good.
Follow-up choices
All right. If nothing else, I suppose it wouldn't hurt to learn more about what's going on so I can better defend myself.
But I'm not just going to abandon what I've been working on here. It's too useful. I need at least one intact dwarven gyro.
So either I need to find the satchel those mudcrabs stole, or I need another gyro from someplace. You wouldn't happen to have one, would you?
Follow-up choices
(player): There's no time. You need to get moving now. (Persuade)
Fine, fine! I can't afford to forget about this work, though. Some very interesting applications.
Now where is it I'm supposed to be going?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): There's no time. You need to get moving now. (Persuade)
I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts.
(player): Here, I've got a dwarven gyro. Take it.
Thank you! It's not much, but this will help a great deal with some things I've been researching.
Now where is it Isran expects me to go?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): I don't have any gyros on me.
Well then I'm very sorry, but I just can't walk away from this project yet.
In case you haven't noticed, Isran is always concerned about something. That's what got us working together in the first place.
Still, if he sent you to find me, it may actually be pretty bad.
Follow-up choices
All right. If nothing else, I suppose it wouldn't hurt to learn more about what's going on so I can better defend myself.
But I'm not just going to abandon what I've been working on here. It's too useful. I need at least one intact dwarven gyro.
So either I need to find the satchel those mudcrabs stole, or I need another gyro from someplace. You wouldn't happen to have one, would you?
Follow-up choices
(player): There's no time. You need to get moving now. (Persuade)
Fine, fine! I can't afford to forget about this work, though. Some very interesting applications.
Now where is it I'm supposed to be going?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): There's no time. You need to get moving now. (Persuade)
I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts.
(player): Here, I've got a dwarven gyro. Take it.
Thank you! It's not much, but this will help a great deal with some things I've been researching.
Now where is it Isran expects me to go?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): I don't have any gyros on me.
Well then I'm very sorry, but I just can't walk away from this project yet.
(player): You had a falling out?
Yes, that was my point. I felt it was rather clear.
Look, what is it you want from me?
Follow-up choices
(player): Vampires threaten all of Skyrim. We need your help.
Vampires? Really?
Oh, and I suppose now he remembers that I proposed no less than three different scenarios that involved vampires overrunning the population.
Well, what are they up to?
Follow-up choices
I... Well, that's actually something I never would've anticipated. Interesting.
I'm not sure what they would do with one, but in this case Isran is probably correct in thinking it isn't good.
Follow-up choices
All right. If nothing else, I suppose it wouldn't hurt to learn more about what's going on so I can better defend myself.
But I'm not just going to abandon what I've been working on here. It's too useful. I need at least one intact dwarven gyro.
So either I need to find the satchel those mudcrabs stole, or I need another gyro from someplace. You wouldn't happen to have one, would you?
Follow-up choices
(player): There's no time. You need to get moving now. (Persuade)
Fine, fine! I can't afford to forget about this work, though. Some very interesting applications.
Now where is it I'm supposed to be going?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): There's no time. You need to get moving now. (Persuade)
I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts.
(player): Here, I've got a dwarven gyro. Take it.
Thank you! It's not much, but this will help a great deal with some things I've been researching.
Now where is it Isran expects me to go?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): I don't have any gyros on me.
Well then I'm very sorry, but I just can't walk away from this project yet.
In case you haven't noticed, Isran is always concerned about something. That's what got us working together in the first place.
Still, if he sent you to find me, it may actually be pretty bad.
Follow-up choices
All right. If nothing else, I suppose it wouldn't hurt to learn more about what's going on so I can better defend myself.
But I'm not just going to abandon what I've been working on here. It's too useful. I need at least one intact dwarven gyro.
So either I need to find the satchel those mudcrabs stole, or I need another gyro from someplace. You wouldn't happen to have one, would you?
Follow-up choices
(player): There's no time. You need to get moving now. (Persuade)
Fine, fine! I can't afford to forget about this work, though. Some very interesting applications.
Now where is it I'm supposed to be going?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): There's no time. You need to get moving now. (Persuade)
I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts.
(player): Here, I've got a dwarven gyro. Take it.
Thank you! It's not much, but this will help a great deal with some things I've been researching.
Now where is it Isran expects me to go?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): I don't have any gyros on me.
Well then I'm very sorry, but I just can't walk away from this project yet.
(player): Isran asked me to find you.
Isran? Wants me?
No, you must be mistaken. He made it exceedingly clear the last time we spoke that he had no interest in my help.
I find it hard to believe he's changed his mind. He said some very hurtful things to me before I left.
Anyway, I'm quite happy in my current pursuits. So if you'll excuse me...
Follow-up choices
(player): You had a falling out?
Yes, that was my point. I felt it was rather clear.
Look, what is it you want from me?
Follow-up choices
(player): Vampires threaten all of Skyrim. We need your help.
Vampires? Really?
Oh, and I suppose now he remembers that I proposed no less than three different scenarios that involved vampires overrunning the population.
Well, what are they up to?
Follow-up choices
I... Well, that's actually something I never would've anticipated. Interesting.
I'm not sure what they would do with one, but in this case Isran is probably correct in thinking it isn't good.
Follow-up choices
All right. If nothing else, I suppose it wouldn't hurt to learn more about what's going on so I can better defend myself.
But I'm not just going to abandon what I've been working on here. It's too useful. I need at least one intact dwarven gyro.
So either I need to find the satchel those mudcrabs stole, or I need another gyro from someplace. You wouldn't happen to have one, would you?
Follow-up choices
(player): There's no time. You need to get moving now. (Persuade)
Fine, fine! I can't afford to forget about this work, though. Some very interesting applications.
Now where is it I'm supposed to be going?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): There's no time. You need to get moving now. (Persuade)
I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts.
(player): Here, I've got a dwarven gyro. Take it.
Thank you! It's not much, but this will help a great deal with some things I've been researching.
Now where is it Isran expects me to go?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): I don't have any gyros on me.
Well then I'm very sorry, but I just can't walk away from this project yet.
In case you haven't noticed, Isran is always concerned about something. That's what got us working together in the first place.
Still, if he sent you to find me, it may actually be pretty bad.
Follow-up choices
All right. If nothing else, I suppose it wouldn't hurt to learn more about what's going on so I can better defend myself.
But I'm not just going to abandon what I've been working on here. It's too useful. I need at least one intact dwarven gyro.
So either I need to find the satchel those mudcrabs stole, or I need another gyro from someplace. You wouldn't happen to have one, would you?
Follow-up choices
(player): There's no time. You need to get moving now. (Persuade)
Fine, fine! I can't afford to forget about this work, though. Some very interesting applications.
Now where is it I'm supposed to be going?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): There's no time. You need to get moving now. (Persuade)
I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts.
(player): Here, I've got a dwarven gyro. Take it.
Thank you! It's not much, but this will help a great deal with some things I've been researching.
Now where is it Isran expects me to go?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): I don't have any gyros on me.
Well then I'm very sorry, but I just can't walk away from this project yet.
(player): Vampires threaten all of Skyrim. We need your help.
Vampires? Really?
Oh, and I suppose now he remembers that I proposed no less than three different scenarios that involved vampires overrunning the population.
Well, what are they up to?
Follow-up choices
I... Well, that's actually something I never would've anticipated. Interesting.
I'm not sure what they would do with one, but in this case Isran is probably correct in thinking it isn't good.
Follow-up choices
All right. If nothing else, I suppose it wouldn't hurt to learn more about what's going on so I can better defend myself.
But I'm not just going to abandon what I've been working on here. It's too useful. I need at least one intact dwarven gyro.
So either I need to find the satchel those mudcrabs stole, or I need another gyro from someplace. You wouldn't happen to have one, would you?
Follow-up choices
(player): There's no time. You need to get moving now. (Persuade)
Fine, fine! I can't afford to forget about this work, though. Some very interesting applications.
Now where is it I'm supposed to be going?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): There's no time. You need to get moving now. (Persuade)
I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts.
(player): Here, I've got a dwarven gyro. Take it.
Thank you! It's not much, but this will help a great deal with some things I've been researching.
Now where is it Isran expects me to go?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): I don't have any gyros on me.
Well then I'm very sorry, but I just can't walk away from this project yet.
In case you haven't noticed, Isran is always concerned about something. That's what got us working together in the first place.
Still, if he sent you to find me, it may actually be pretty bad.
Follow-up choices
All right. If nothing else, I suppose it wouldn't hurt to learn more about what's going on so I can better defend myself.
But I'm not just going to abandon what I've been working on here. It's too useful. I need at least one intact dwarven gyro.
So either I need to find the satchel those mudcrabs stole, or I need another gyro from someplace. You wouldn't happen to have one, would you?
Follow-up choices
(player): There's no time. You need to get moving now. (Persuade)
Fine, fine! I can't afford to forget about this work, though. Some very interesting applications.
Now where is it I'm supposed to be going?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): There's no time. You need to get moving now. (Persuade)
I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts.
(player): Here, I've got a dwarven gyro. Take it.
Thank you! It's not much, but this will help a great deal with some things I've been researching.
Now where is it Isran expects me to go?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): I don't have any gyros on me.
Well then I'm very sorry, but I just can't walk away from this project yet.
(player): Isran and I still need your help.
I understand that, but I really can't leave here without at least one usable piece of dwarven equipment.
A single gyro would be enough, I think. Believe me, this is useful stuff.
Follow-up choices
(player): There's no time. You need to get moving now. (Persuade)
Fine, fine! I can't afford to forget about this work, though. Some very interesting applications.
Now where is it I'm supposed to be going?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): There's no time. You need to get moving now. (Persuade)
I'm sorry, I'm not about to do that without at least a single gyro to show for my efforts.
(player): Here, I've got a dwarven gyro. Take it.
Thank you! It's not much, but this will help a great deal with some things I've been researching.
Now where is it Isran expects me to go?
Follow-up choices
(player): We're meeting at Fort Dawnguard.
Ah. Been working more on his secret hideout, has he? It'll be interesting to see how much progress he's made.
I'll finish up here and head in that direction soon as I can. See you there.
(player): I don't have any gyros on me.
Well then I'm very sorry, but I just can't walk away from this project yet.
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Technical data
- ID
- DLC1SorineJurard