Dreams of the Dead
Quest
Rewards include Fake Ability, King of Worms, and 2 additional rewards.
Associated locations
Actors
| Location | |
|---|---|
| Naara | - |
| Skeleton | - |
| Skeleton Mage | - |
Objectives in order
Investigate the abandoned fort
RewardsFake Ability
Journal entry
I've heard rumors of necromancer activity in one of the old abandoned forts. Shortly after entering, however, I was trapped inside. A nearby necromancer's journal might provide more clues.
Read Naara's Journal
Journal entry
I've heard rumors of necromancer activity in one of the old abandoned forts. Shortly after entering, however, I was trapped inside. After reading a necromancer's journal, it appears I am trapped inside this room. I must solve a series of clues to escape.
Read the Arch Necromancer's First Clue
Pick up the fallen staff
Journal entry
I've heard rumors of necromancer activity in one of the old abandoned forts. Shortly after entering, however, I was trapped inside. After reading a necromancer's journal, it appears I am trapped inside this room. I must solve a series of clues to escape.
Pick up the torches that trace the mage's path
Read the fallen spell tome
RewardsKing of Worms
Examine the raised skeleton
Find a use for the staff
RewardsStaff of Worms
Journal entry
I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a staff with a powerful spell which I used to raise a skeleton mage. On his body was a key.
Journal entry
I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a staff with a powerful spell which I used to raise a skeleton mage. On his body was a key to a nearby safe.
Search the necromancer's safe
Journal entry
I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a staff with a powerful spell which I used to raise a skeleton mage. On his body was a key to a nearby safe.
Read the Arch Necromancer's Second Clue
Journal entry
I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a staff with a powerful spell which I used to raise a skeleton mage. On his body was a key to a nearby safe. Inside the safe was another clue.
Find a way to the dream world
Journal entry
I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. Needing to enter a dream state to proceed, I prayed to Vaermina and went to sleep. According to the clues, I now need to explore this dream world and find special soul gems left in a necromancer's safe.
Find the gems inside a necromancer's coffers
Journal entry
I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. Needing to enter a dream state to proceed, I prayed to Vaermina and went to sleep. Following the clues, I explored this dream world and found special soul gems left in multiple coffins.
Exit the dream
Journal entry
I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. Needing to enter a dream state to proceed, I prayed to Vaermina and went to sleep. Following the clues, I explored this dream world and found special soul gems left in multiple coffins. After returning to the waking world, I found a note sitting on the altar placed in the middle of the room.
Journal entry
I've found myself trapped in a necromancer's house. After solving a series of puzzles, I picked up a note sitting on the altar placed in the middle of the room. According to the note, I need to activate the altar using the soul gems I've picked up to free myself from this trap.
Use the Dreamer's Greater Soul Gems on the altar
Find the last Dreamer's Soul Gem
Journal entry
I've heard rumors of necromancer activity in one of the old abandoned forts. I should investigate to see what I can find.
Journal entry
I've found myself trapped in a necromancer's house, needing to solve a series of clues to escape. After solving a puzzle, I found a powerful staff which may help me progress further.
Journal entry
While traveling Skyrim, I found myself trapped in a necromancer's house. After solving a series of puzzles, I found a note sitting on the altar placed in the middle of the room. I activated the altar and the door in front of me opened. I can now make use of the fort as a personal home.
RewardsPlayer home
Rewards
| Location | ||
|---|---|---|
| Perk | Fake Ability | - |
| Book | King of Worms | - |
| Reward | Player home | - |
| Staff | Staff of Worms | - |
Important items
| Location | ||
|---|---|---|
| Book | Arch Necromancer's Final Instructions | - |
| Book | Arch Necromancer's First Clue | - |
| Book | Arch Necromancer's Second Clue | - |
| Book | Naara's Journal | - |
Map
- View Champion's Rest on the map
- View Darkfall Passage on the map
- View Deadlands on the map
- View Abandoned Prison on the map
- View Ansilvund on the map
- View Cronvangr Hall on the map
- View Gallows Hall on the map
- View Gallows Rock on the map
- View Mara's Eye Pond on the map
- View Mzulft on the map
- View Bleak Falls Barrow on the map
- View Bloodlet Throne on the map
- View The Pit on the map
- View Helgen on the map
- View Ilinalta's Deep on the map
- View Orphan Rock on the map
- View Shriekwind Bastion on the map
- View Forgotten Vale on the map
- View Inner Sanctum on the map
- View Dead Man's Dread on the map
- View Castle Volkihar on the map
- View Orphan's Tear on the map
- View Steepfall Burrow on the map
- View Hjaalmarch Hold on the map
- View Arkngthamz on the map
- View Fort Snowhawk on the map
- View Knifepoint Ridge on the map
- View Labyrinthian on the map
- View Skyborn Altar on the map
- View Red Scar Cavern on the map
- View Ashfallow Citadel on the map
- View Broken Tusk Mine on the map
- View Castle Karstaag Ruins on the map
- View Colcinder Cave on the map
- View Fahlbtharz on the map
- View Headwaters of Harstrad on the map
- View Highpoint Tower on the map
- View Raven Rock Mine on the map
- View Temple of Miraak on the map
- View Vahlok's Tomb on the map
- View White Ridge Barrow on the map
- View Soul Cairn on the map
- View Anga's Mill on the map
- View Dimhollow Crypt on the map
- View Fort Dunstad on the map
- View Frostmere Crypt on the map
- View High Gate Ruins on the map
- View Korvanjund on the map
- View the Reach Hold on the map
- View Darkfall Cave on the map
- View Deepwood Redoubt on the map
- View Gloomreach on the map
- View Calcelmo's Laboratory on the map
- View Reachwater Rock on the map
- View Valthume on the map
- View the Rift Hold on the map
- View Autumnwatch Tower on the map
- View Clearspring Tarn on the map
- View Gromm's Pass on the map
- View Shadowfoot Sanctum on the map
- View Stendarr's Beacon on the map
- View The Shadow Doomstone on the map
- View Whiterun Hold on the map
- View Winterhold Hold on the map
- View Alftand on the map
- View Blackreach on the map
- View Snow Veil Sanctum on the map
Technical data
- Quest ID
- CCRMSSSE001_QUEST
- Form key
- ccrmssse001-necrohouse.esl:0x000cc4
- Source plugin
- ccrmssse001-necrohouse.esl
- Stage indexes
- 0, 1, 2, 3, 4, 5, 6, 10, 15, 20, 30, 35, 40, 45, 46, 50, 60, 70, 75, 80, 90, 100, 110, 115, 120, 200
Referenced by
| Location | ||
|---|---|---|
| Other Magic | cc RMSSSE 001_Spell Ability | - |
| Spell | Necromancer's Spell | - |