Skyrim NPCs

Karliah

NPCNon-KillableFemale
6 quests / 1 non-common item
held items
Name
Count
Location
2-

locations

Dialogue

(player): Hold on... you shot me!

No, I saved your life. My arrow was tipped with a unique paralytic poison. It slowed your heart and kept you from bleeding out.

Had I intended to kill you, we wouldn't be having this conversation.

Follow-up choices

(player): Why save me?

My original intention was to use that arrow on Mercer, but I never had a clear shot.

I made a split second decision to get you out of the way and it prevented your death.

Follow-up choices

More than you'll ever realize. The poison on that arrow took me a year to perfect; I only had enough for a single shot.

Follow-up choices

All I had hoped was to capture Mercer alive.

Follow-up choices

(player): Why capture Mercer alive?

Mercer must be brought before the Guild to answer for what he's done. He needs to pay for Gallus's murder.

Follow-up choices

(player): How will you prove it now?

My purpose in using Snow Veil Sanctum to ambush Mercer wasn't simply for irony's sake.

Before both of you arrived, I recovered a journal from Gallus's remains. I suspect the information we need is written inside.

Follow-up choices

(player): Well, what's it say?

I wish I knew. The journal is written in some sort of language I've never seen before.

Follow-up choices

(player): Perhaps it could be translated.

Enthir... Gallus's friend at the College of Winterhold. Of course...

It's the only outsider Gallus trusted with the knowledge of his Nightingale identity.

Follow-up choices

(player): There's that word again, "Nightingale."

There were three of us. Myself, Gallus and Mercer. We were a anonymous splinter of the Thieves Guild in Riften.

Perhaps I'll tell you more about it later. Right now, you need to head for Winterhold with the journal and get the translation.

Here, take these as well, they may prove useful for your journey.

Without the antidote I administered, you'd be as still as a statue. I treated your wounds and didn't leave you defenseless.

The poison on that arrow took me a year to perfect; I only had enough for a single shot and yet I used it on you.

Follow-up choices

All I had hoped was to capture Mercer alive.

Follow-up choices

(player): Why capture Mercer alive?

Mercer must be brought before the Guild to answer for what he's done. He needs to pay for Gallus's murder.

Follow-up choices

(player): How will you prove it now?

My purpose in using Snow Veil Sanctum to ambush Mercer wasn't simply for irony's sake.

Before both of you arrived, I recovered a journal from Gallus's remains. I suspect the information we need is written inside.

Follow-up choices

(player): Well, what's it say?

I wish I knew. The journal is written in some sort of language I've never seen before.

Follow-up choices

(player): Perhaps it could be translated.

Enthir... Gallus's friend at the College of Winterhold. Of course...

It's the only outsider Gallus trusted with the knowledge of his Nightingale identity.

Follow-up choices

(player): There's that word again, "Nightingale."

There were three of us. Myself, Gallus and Mercer. We were a anonymous splinter of the Thieves Guild in Riften.

Perhaps I'll tell you more about it later. Right now, you need to head for Winterhold with the journal and get the translation.

Here, take these as well, they may prove useful for your journey.

I promise you, the thought crossed my mind. The poison on that arrow took me a year to perfect; I only had enough for a single shot.

Follow-up choices

All I had hoped was to capture Mercer alive.

Follow-up choices

(player): Why capture Mercer alive?

Mercer must be brought before the Guild to answer for what he's done. He needs to pay for Gallus's murder.

Follow-up choices

(player): How will you prove it now?

My purpose in using Snow Veil Sanctum to ambush Mercer wasn't simply for irony's sake.

Before both of you arrived, I recovered a journal from Gallus's remains. I suspect the information we need is written inside.

Follow-up choices

(player): Well, what's it say?

I wish I knew. The journal is written in some sort of language I've never seen before.

Follow-up choices

(player): Perhaps it could be translated.

Enthir... Gallus's friend at the College of Winterhold. Of course...

It's the only outsider Gallus trusted with the knowledge of his Nightingale identity.

Follow-up choices

(player): There's that word again, "Nightingale."

There were three of us. Myself, Gallus and Mercer. We were a anonymous splinter of the Thieves Guild in Riften.

Perhaps I'll tell you more about it later. Right now, you need to head for Winterhold with the journal and get the translation.

Here, take these as well, they may prove useful for your journey.

(player): I'm ready. Let's go.

We should tread carefully. I wouldn't be surprised if he's left behind a few surprises for us.

(player): TG08BKarliahIntroBranchTopic

Mercer's been here, I hope we aren't too late.

Follow-up choices

(player): Those bandits back there...

Brynjolf and I found them like that. Mercer's doing.

We have to catch up to him before it's too late.

Follow-up choices

(player): I'm ready. Let's go.

We should tread carefully. I wouldn't be surprised if he's left behind a few surprises for us.

(player): Then we'd best get started.

Brynjolf is needed back at the Thieves Guild to keep order while you're away.

And I... I can't bear to face Nocturnal after my failure to protect the Key.

I'm afraid you'll have to face the end of your journey alone.

Follow-up choices

(player): Don't worry. I'll return the Key.

Take this with you. I'm not certain if it will help within the walls of the Sepulcher, but I certainly don't need it as much as you.

I've had this bow almost my entire life, and it's never let me down. I hope it brings you the same luck.

(player): I take it you never used the Pilgrim's Path.

It wasn't created for the Nightingales. It was created to test those who wished to serve Nocturnal in other ways.

As a consequence, I have no knowledge of what you'll be facing.

Follow-up choices

(player): Then we'd best get started.

Brynjolf is needed back at the Thieves Guild to keep order while you're away.

And I... I can't bear to face Nocturnal after my failure to protect the Key.

I'm afraid you'll have to face the end of your journey alone.

Follow-up choices

(player): Don't worry. I'll return the Key.

Take this with you. I'm not certain if it will help within the walls of the Sepulcher, but I certainly don't need it as much as you.

I've had this bow almost my entire life, and it's never let me down. I hope it brings you the same luck.

(player): Sounds like it will be a simple task.

I'm afraid it's not that simple.

When the Skeleton Key was stolen from the Twilight Sepulcher, our access to the inner sanctum was removed.

The only way to bring it back will be through the Pilgrim's Path.

Follow-up choices

(player): I take it you never used the Pilgrim's Path.

It wasn't created for the Nightingales. It was created to test those who wished to serve Nocturnal in other ways.

As a consequence, I have no knowledge of what you'll be facing.

Follow-up choices

(player): Then we'd best get started.

Brynjolf is needed back at the Thieves Guild to keep order while you're away.

And I... I can't bear to face Nocturnal after my failure to protect the Key.

I'm afraid you'll have to face the end of your journey alone.

Follow-up choices

(player): Don't worry. I'll return the Key.

Take this with you. I'm not certain if it will help within the walls of the Sepulcher, but I certainly don't need it as much as you.

I've had this bow almost my entire life, and it's never let me down. I hope it brings you the same luck.

(player): TG08BKarliahOutroBranchTopic

I can't believe it's over. Twenty-five years in exile and just like that, it's done.

All that remains is to ensure the safe return of the Skeleton Key.

Follow-up choices

(player): Sounds like it will be a simple task.

I'm afraid it's not that simple.

When the Skeleton Key was stolen from the Twilight Sepulcher, our access to the inner sanctum was removed.

The only way to bring it back will be through the Pilgrim's Path.

Follow-up choices

(player): I take it you never used the Pilgrim's Path.

It wasn't created for the Nightingales. It was created to test those who wished to serve Nocturnal in other ways.

As a consequence, I have no knowledge of what you'll be facing.

Follow-up choices

(player): Then we'd best get started.

Brynjolf is needed back at the Thieves Guild to keep order while you're away.

And I... I can't bear to face Nocturnal after my failure to protect the Key.

I'm afraid you'll have to face the end of your journey alone.

Follow-up choices

(player): Don't worry. I'll return the Key.

Take this with you. I'm not certain if it will help within the walls of the Sepulcher, but I certainly don't need it as much as you.

I've had this bow almost my entire life, and it's never let me down. I hope it brings you the same luck.

(player): Tell me about the Agent of Strife.

This Agent of Strife can send forth a tendril of pure darkness into the heart of another, causing great injury to them.

At the same time, this tether will bolster the agent's own life force, making him stronger.

(player): Tell me about the Agent of Subterfuge.

The Agent of Subterfuge utilizes shadow to cloud the judgement of those around him.

By weaving the darkness to their will, this agent can manipulate others into fighting for the Nightingale for a limited time.

(player): Tell me about the Agent of Stealth.

The Agent of Stealth is the master of remaining unseen. They are able to manipulate the darkness and use it to their advantage.

On moonlit nights or in darkened rooms, this agent literally becomes invisible.

Loading 3D model...

Technical data
ID
Karliah